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Old 06-26-17, 09:54 AM   #12
Orbiter688
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Join Date: Oct 2013
Posts: 8
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Default Thanks KF!

Quote:
Originally Posted by Killerfish Games View Post
That is a bigger feature that requires integration with the current navigation system and damage control. It will also require new key binds and a lot of testing.

So the plan is get to it soon and we want to time as many edits to options/keybinds in the one release to try and minimise disruption to player's options and of course mods.

Once we commit to the helm stuff it will put bug fixes on hold for a while and we want go get the campaigns stable and track down the last of the major bugs (including AI ones) first.

Really looking forward to this when completed.

Keep up the good work.
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