Agrajag, you make some good points, and I agree with you. Yes, Crash Dive is not a simulation on par with Silent Hunter 3, 4, 5. I would contend that it is comparable to SH1, though. Not as simulation based, but not too far off. Although it is not a "serious" simulation, I think it does have much of the same feel and gameplay as SH1 and Aces.
The fuel is consumed during a war patrol, there is a status bar at the top of the map screen that shows its state. I would argue that the resupplies are too frequent--real U-boat skippers usually did not resupply 3 times in a patrol,
so going back to base and ending the patrol is right.
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The ships you take down are from a very small list of ships and you'll see the same ones even in the same patrol and even after you sunk them.
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Definitely agree, would love to see more variety. BTW, Scott, what is a
Clickitat class tanker?
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The ships you take down are from a very small list of ships and you'll see the same ones even in the same patrol and even after you sunk them.
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Again, I agree. There are areas such as this where the AI could use additional attention, but I would still say the overall AI rates good. Not great, not perfect, but perfectly playable.
I hope this does not come off as argumentative, I appreciate the feedback.
Neal