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Old 07-06-11, 07:48 AM   #5
redtyphoon
Sailor man
 
Join Date: May 2011
Posts: 45
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Default New update to OpenSSN -- 0.6

Welcome aboard, Captains.

I've just released a new version of OpenSSN. This release is mostly bug fixes to avoid crashes and some work has been done to the make/build process so the game should compile properly on more operating systems.

Some minor improvements have been made to game play. Noisemakers now work properly and torpedoes may be distracted by them. Ships traveling in
convoy now keep formation. They usually travel in a straight line and turn
in formation. A new mission has been added, which puts the player up against a convoy of merchant ships and enemy destroyers.

On my immediate to-do list are:
Sounds (sonar, torpedo launches, etc)
Active sonar
Improvements to torpedoes and AI behaviour.

I'm hoping these can be introduced in the next version. Originally OpenSSN was designed to run on Linux and FreeBSD. However, the new changes to the make system should allow the game to be built on OS X and Windows. If anyone wants to give that a try and let me know how it goes, I'm open to feedback.

Fire one!
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