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Old 10-27-14, 11:30 AM   #120
PanicEnsues
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Join Date: Jun 2014
Location: Southern California
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Quote:
Originally Posted by deadhead1971 View Post
You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side
Good idea; in the next version, ship sink times will be increased with each difficulty level (I still want to get rid of them pretty quickly on Easy so new players aren't confused about which ships they should be targeting).

Quote:
Originally Posted by Herr-Berbunch View Post
One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
While transport ships do collide with each other, I was never able to get escorts to collide without giving the AI fits.

Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises.

Happy hunting!
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