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Old 05-27-20, 08:39 AM   #1
ElJammos
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Join Date: Dec 2017
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Icon10 Weekly summary of community suggestions.

Hello everyone,


Kind of a crosspost here, but on the Discord I've been keeping track of the community's suggestions. I thought I'd post it here as well to see what you think as well (and well, maybe this is a better place to grab Neal's and the devs attention as well. :P ).

Now, I try not to make these suggestions willy-nilly, but keep historical accuracy, easy of implementation and influence on gameplay in mind as well. You won't find stuff like: 'Would be nice to have a type XXI' or 'Would be cool if we could have an action replay', although there's plenty of those suggestions as well.



Moreover, I'd like to repeat the necessity of customizability in this game. Wolfpack is walking on a bit thin line between a fun, relatively easy game (although the learning curve is a bit steep) and a (more) hardcore simulation. You chase two hares, you lose both, so it would be grand if the developers could find a way to keep both audiences equally interested, and I really feel custom options in terms of realism and difficulty will go a very, very long way.

At any rate, here we go:

Stuff that needs fixing.
- The EOT. It doesn't seem to reply properly some of the time.
- Torpedo range (for the sake of historic accuracy). Should either be 50hm or 75hm.
- Noise of the bilge pump. Turn op the volume! Contemporary accounts give that this thing was loud (loud enough to drown out engine noise of other ships on hydrophone. Described as 'cutting through the wall of your stomach', able to be heard miles away, etc.)

Things that ought to be customizable.
- Torpedo duds.
- Premature explosions on torpedoes.
- Steering of torpedo not functioning correctly (as in, turning to a different gyro-angle than was set.)
- Torpedoes failing (bouncing off) based on impact angle.
- Time of torpedo reload (as in, around 30 minutes rather than 3.)
- Reloading torpedoes making noise that can be detected, together with the ability to postpone reloading.


Stuff that would be really nice if it would be implemented.
- Colored filters for the periscope.
- Different graticule on the periscope (for historic accuracy as well).
- Option to turn of lights completely in the boat.
- German language support for dials, control surfaces, etc. inside the boat.
- Adding a parallel headset to the hydrophone.
- Proper physics during the advance of a turn.
- Ability to set speed of torpedoes through TDC (or rather the Tvre! Wir sind keine Amerikaner!)
- Ability to overpressurize/break compressor if left on too long (to be honest, I'll have to read up on this a bit, as I can well imagine there would be some sort of safety on this thing and moreover, I'm not quite sure if it would be possible to start with because of physics, and all that jazz...)
- Ability to use A/D/left/right to spin UZO.
- Convoy starting in formation and on course, rather than scattered.
- Mouth movement for player models when talking in game.
- Sound of torpedo impact underwater. At this moment, the hydrophone just goes quiet on impact.

Other stuff that has been brought up a couple of times.
- Behavior of escorts. They seem to give up quite easily. Apart from that (I hope someone can confirm), they seem to be absolutely blind to uboots at periscope depth.
- Behavior of merchants after being struck. As someone (Colonel Frost) on the Discord pointed out: 'It is difficult enough for the merchants to remain on station in good weather. The current freak out then return to base course with 20 minutes is highly improbable. It's great for playability, but not for [historic] accuracy.' Could be an optional setting as well.
- Having Wolfpack available as a package deal (as in, discount for buying 4-5 copies). Any ideas on a summer sale perhaps?

I'll try to update this once a week. Let me know what you guys think!

Last edited by ElJammos; 05-27-20 at 09:24 AM.
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