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Originally Posted by McHibbins
Is it possible to lower the hitpoints for each ship via s3d-editor from 4000 to for example 1500 ? Or are these values involved in other files too so that it leads to an ctd after an hit ingame ?
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You can, but the side effect is that the torpedo damage model will not work right.
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Second Question : Did you deactivate the big explosions (the eye-candy ones) in the ship.zones ? If so, where ?
I always see small splinter explosions even after a critical hit.
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Not that I'm aware of.