Quote:
Originally Posted by Apocal
I have to ask though, would anyone be willing to play a mission where long stretches of time would have to be taken up by max time accleration with a relatively low percentage spent in active combat?
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Sounds like a typical Harpoon game. The nice thing about naval wargames is that you can start them running, and go do something else, just checking up on it periodically.
Actually, that's not true in the FFG things tend to happen a lot faster. Cruise missiles make things very different.