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Old 09-26-05, 08:01 AM   #26
The Avon Lady
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Join Date: May 2005
Location: Jerusalem, Israel
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Quote:
Originally Posted by Jace11
Hmm, well I had a quick look, and my opinion is the "failed" objectives are not working.

Nothing to do with your mission, but I think "Ship X sunk = failed" cannot be used to trigger events. Looking at the objective, you cannot set any time limit or anything else, therefore as long as the ship exists the possibility of meeting the objective remains. Therefore as an objective, it can't be failed without linking it to another variable. So your Transports exist when you reach the map zone, however the objective doesn't count this as a failure to sink them. You could go back and sink them or sink them later on their journey, basically it is open ended.
I have not fully tested but I think I've found the solution. It requies setting the trigger's ObjState value to -1. I believe that means that the objective is neither passed(0?) nor failed (1?).

This can be set in the editor by leaving the objective status dropdown list on blank.

Just uploaded my latest version of the mission. Try it if you like.
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