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Old 03-18-10, 05:56 PM   #1
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Default [REL] More realistic periscope v1.3

Changes some values for the periscopes to correspond to historical values;

Attack scope magnification: 1.5x/6x (low power/high power), stock was 1x/4x.
Attack scope elevation: -15/+20 (in degrees), stock was -10/+20.

Observation scope magnification: 1.5x/6.x, stock was 1x/4x.
Observation scope elevation: -10/+90, stock was -10/+80.


Changes attributes for all optics to be as authentic as possible.

Made another version that includes OPCF.

Range can be measured with scopes:

target height x 1000 / measured mils (in low power)
target height x 4000 / measured mils (in high power)

Say a target has a mast that stands 30m above the water. Put the horizontal crosshair on the waterline and measure the top of the mast on the scale. Say the measured height is 20 mils in low power:

30 x 1000 / 20 = 30.000 / 20 = 1500m

80 mils in high power, same target:

30 X 4000 / 80 = 120.000 / 80 = 1500m

Mils can be read from the horizontal bars, the "10" mark in attack scope is 100Mil. Took some liberty to make those marks more easily spotted, since the numbers from the stock game still show up in the wrong place.

Credit: To Hitman for the excellent illustrations. Everyone that contributed in this and the "graticule thread". To Elanaiba for his "freecam zoom" mod, which's changes have been incorporated into the .cam file (no more separate versions, too much clutter). To CCIP for his freecam tweaks.

Extract into JSGME "MODS" folder and enable 1 of 4 versions; OPCF adds a coloured overlay to the observation periscope.


DOWNLOAD (565KB)


TDW UI package:


DOWNLOAD (525KB)

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MRP patch pack

Since the aspect ratio of the system the game is played on affects the accuracy of the periscope reticule, "More realistic periscope" needs patches to correct this.

Pack includes patches for these aspect ratios:

16:9 (ratio=1.7778)
25:16 (ratio=1.5625)
5:3 (ratio=1.6667)
5:4 (ratio=1.25)
85:48 (ratio=1.7708)
8:5 (ratio=1.6)

4:3 is supported by default.

If you need to determine which aspect ratio you're running, divide the first number of the resolution by the second number. Then compare the outcome to the ratios listed above and look for a match. Ratios are rounded to the 4th decimal.

Should you have any questions or problems, or if you have an unsupported aspect ratio, please comment in this thread.


DOWNLOAD (31KB)


Note: this is designed to be enabled as a mod. JSGME will display an overwrite warning when enabling this after enabling MRP. This is normal and needed to correct the file in need of alteration.

Make sure you do in fact enable MRP first, before trying to patch it.


-.-. .... .- -. --. . .-.. --- --.


v1.2
- updated masks to look more authentic
- tuned angular angle to make reticle usuable

v1.3
- include CCIP's freecam tweaks
- binocular 8x zoom
- further enhanced accuracy for measuring with reticle
- darker masks (light version also available)
- version compatible with TDW UI
- thicker shadow around egde (looked jaggy at some aspect ratios)
- circular UZO and binocs view
- changed reticle on attack scope, essentialy identical to obs. scope
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Last edited by Arclight; 07-09-14 at 09:58 AM. Reason: v1.3
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