Re-compiled the source with the fish manger and fish addon c++ code. Will be importing all the models and testing the flocking and prey behaviors.
Taking some time off though. It appears the canvas system (UMG) aka for the GUI is broken in Blueprint, and I hate making GUI's through code, so I posted to the forums for a workaround.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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