Thread: long missions
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Old 09-18-05, 08:06 PM   #12
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by FERdeBOER
It will be interesting to take a look to some of the long missions you are talking.

If is easy I can make some.
It's not hard at all. Pick a 50 x 50 Nm square box just off the coast of Port Said, the mouth of the Suez. Put lots of commercial shipping going to and from Port Said. Choose sea state III/IV and a surface duct environment. Randomly place a Kilo patrolling at about 6kts. in the box.

Use the FFG to find and destroy the Kilo, or even try it with a Foxtrot. It's not a quick mission at all. Add another warship (I like the British DUKE class) or a P-3. That's a lot of square miles to sanitize and to find the kilo you're going to have to get close. Be careful or your initial detection will be a flaming datum.

It's easy to come up with enormously time consuming ASW scenarios. That's just the nature of the game.
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