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Old 11-11-07, 05:37 PM   #1
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
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Global Conflict Blue 2 (GCB2)

I'm pleased to announce development for a new version of the game. See the gcblue.com wiki for screenshots and more info: http://www.gcblue.com/wiki/index.php/GCB2

Text from the wiki:

Global Conflict Blue 2 (GCB2) is the next version of GCB, the open source real-time naval and air war game. GCB2 development started in January 2007 as a port of GCB using the Truevison3D graphics engine. Continuing work has advanced game capabilities, leveraging the TV3D engine to provide high quality graphics while allowing game development to focus on game play.
  • Truevision3D DirectX graphics - Graphics handled by Truevision3D engine using DirectX for better compatibility with Windows systems and faster frame rates
    Open database and art - Database, scenario files, AI scripts, and 3D models will remain in an open format. Players can study and modify game files with commonly available editing tools. Game engine code is not available for distribution. GCB2 engine code may be available as GPL open source in the future. The Truevision3D library is commercial software.
    Global bathymetry data - Ocean depth data has been added to maps
    Improved GUI - Improved start screen and multiplayer lobby GUI screens
    Game loading and saving - Game can be saved to a file and loaded later to resume play
    Customizable air loadouts - Air loadouts can be customized in the database and are automatically linked to game controls
    Naval formations - Surface ships can grouped into formations and dynamically repositioned during game
    Bug fixes - Many small bug fixes
    More - Much more to come!
Beta release

A closed beta release of the game will follow soon. Please email beta2@gcblue.com if you are interested in participating in early testing.

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