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Old 03-31-08, 04:35 PM   #34
suBB
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Join Date: Dec 2005
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UPDATE – MAP C Status – 033108

I’ve been very busy lately…. So here is the scoop:

For tactical and strategic reasons that best fit the tone of the entire map set and responses of opposing sides, MAP C has basically turned into a parallel of rescue / standoff / escape.

The main outcome is to ensure safe arrival of the 688 back into friendly waters, and in the event that the 688 is intercepted and destroyed, technically the mission is over. However, in the 688s’ absence, opposing sides can still attempt to obliterate each other, resulting into a big H / K scenario, which is good because the same scenario gives players another outcomes to consider. You may want to make two more outcomes: 1 - checking against blue surface only excluding the helo and p3, and 2 - another outcome checking against red subs only.

The following are playables list, add / change log as of 033108:

A – playables list

Blue:

3 x FFG (2 assigned primary as ASUW w/ ASW capability, 1 assigned primary as typical)

2 x Helo (deployed from 1 FFG)

1 x 688

1 x P3

Red:

2 x Akula II (same hulls as previous)

1 x Akula Imp

Total:

10 playables

B – Add / Change Log:

ADD – Tasking for all playables now

ADD – Random spawn of ASUW FFGs

ADD – outcome triggers blue forces (excluding 688)

ADD – AI intel triggers informing red forces of detection of P3 / FFGs / helos

ADD – radar jamming emission from bear up to 60nm, affecting blue radar while inside jamming range, consider link radio outage also

ADD – red link radio outage if red command vessel is destroyed

ADD – deployable aircraft to re-establish red link radio comms in the event that command is destroyed.

CHECK – AI radio intel triggers informing red subs about 688

FIXED – P3 using RTB command

FIXED – random spawn of ‘some’ blue forces while in formation using dynamic group, thanks for the tip Molon

CHANGED – tactical deployment of red surface and air as such to maximize red defenses from all sides, both above and below the surface.

ADDED – AI weapons systems triggers for all red platforms. In testing I witnessed one of the AI ASW platforms fire a 9 salvo Sliex on a promoted link from over 22 nm, closed and not only firer another silex salvo, but fired UGSTs in combination

ADDED - random spawn of P3 and airport. P3 will actually be deployed from the airport anywhere on blue side, and not spawned in thin air.

ADDED – AI bear and helix evasion triggers, if either one of these platforms are fired upon by any FFG, they will try to evade with speed and course changes.

that's all for now, see ya soon....
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