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Old 03-24-20, 11:22 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Kpt. Lehmann View Post
Earlier in the war, escorts were hard to come by due to limited availability and competition for usage elsewhere. Placing values such as that at less than 100% helps determine how many appear when spawning. Convoys / units in the campaign files can be updated/replaced at will, with variables such as that, changing over time... and hold hands with other things in the big bowl of spaghetti. (variables like that, and crew skill level, etc) As before though, I can really only talk about what we did within GWX. We also set convoys & singles to have randomized zigzag patterns, with randomized travel leg lengths.... so the same convoy pattern would never be exactly the same no matter how many times it travels across the SH3 world. Same spawn point and same end point, just variations on the zigzag getting there. (Don't ask me how we did the zigzag stuff though, our campaign wizards in GWX figured it out and demonstrated it to me in a briefing.... but I've forgotten the 'how it is done' part LOL.)

Ah, thanks for the reasoning behind it. I'm aware of that historical problem, great it can be used in the game.

So if I understand it correctly, a 100% would mean said escort (or whatever) would always spawn ?
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