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Old 11-30-08, 05:50 AM   #86
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Quote:
Originally Posted by porphy

Sometimes I wonder why it seems to be so difficult to make a good simulation that comes also with immersion and atmosphere. Or is it that when simulation falls short in some vital areas like AI, tactics, etc, the immersion goes out of the window quite quickly? It's all about illusion, a good simulation doesn't let you see through to the level of mechanics in most circumstances, and also keep producing believable behavior and results from a wide array of player actions. In less stellar simulations you are presented with an environment which clearly is made of puppets on strings and a puppet master that struggles to make anything good with his material!
Couldn't agree more.
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