The problem is : if you make it too realistic then it isn't going to sell a lot.
SCS should have decided upfront who were its potential customers for Dangerous Waters. The mass market or the niche market.
Of course that choice would have reflected itself on the price of the sim.
People spend what 100$/€ for a version of SBP, would such a price be viable for a naval sim ?
What happens when you spend 100 €/$ for a sim and find out that they won't allow modding. You're going to be 100x more pissed off. :rotfl:
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