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Old 11-25-08, 12:10 PM   #64
Kptlt. Neuerburg
Admiral
 
Join Date: Apr 2007
Location: Florida
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Kptlt. Hellmut Neuerburg
It not the damage model of the ship that is the problem it is the torpedo damage that is. Ingame the Mark 14 torpedo seems to be a huge waste to have as it can take more than three shots to kill a target. This includes merchant ships from a small old tanker to a medium old european merchant and yet I sunk a japanse subchaser with only one Mark 14!!!! Also I have installed the Real Torpedo Damage Mod for a little test and found and sunk a small old tanker with one Mark 14 and a few shots from the deck gun to finish it off, that is more realistic.
Again...we have not touched the warship damage model. Secondly, what is it about small merchants that are so hard to sink with one shot? I can plug any of the small merchants (tankers included) with one shot, any time, any place, over and over again. Why can't you do that?
To answer why I can't sink a small merchant in more than one shot I don't know why. But I can atest to the fact in three out of four compleated patrols that it took me multible shots to hit and sink a target. This might have to deal with the hit points of the ships themselfs or the damage that the torpedos do to a target. But seeing how you might not belive me here is a test. Use a Salmon Class sub, with Mark 14 torpedos in all tubes and reserves and set up some shiping, mainly small merchants and write down the resualts and post them here.
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