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Old 11-22-08, 06:39 PM   #27
cleverusername
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Join Date: Jan 2006
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by cleverusername
Great work! But is there any way to get it to display the ten-thousand meter's place?
Unfortunately, there's no provision for it in the game engine, presumably because the German radar doesn't have great range. There is no way that I know of to get it to display a ten thousand placeholder.
What about having the thousands place roll-over like the hundreds and ten's places do currently.

e.g. Right now, 2340m is displayed as [2][3][4][0], and 22340m is displayed as [9][3][4][0].

Basically the hundred and ten-meter digits keep rolling even after 9999m, while the thousand-meter digit stops at 9.

Could we have the thousand-meter digit behave similarly? That is after it goes to [9], have it roll back to [0] for 10,000 meters, [1] for 11,000 meters, etc?

so basically:

Actual range: 32,320 meters.

Current display: [9][3][2][0]
My idea: [2][3][2][0].

It's easy to tell it's around 30,000 meters from the A-scope or PPI, and now we know it's at 32320m, instead of guessing: is it 30320? 31320? 32320? 33320? 34320? 35320?

With my new system, the possible ranges are 2320m, 12320m, 22320m, 32320m, etc. It's easy to tell which one you're at because there's 10,000m difference in ranges.
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