Quote:
Originally Posted by Lieste
What are your impressions of the new 2.30?
Are there any improvements to physics consistency?
Does AOA now work correctly in TAEM/Finals?
|
v 2.30
-Added: STS-51A (New mission)
-Added: "Shakes" FX during roll out.
-Added: "Bouncy" landing FX
-Added: New sound FX at liftoff.
-Change: T:-00:00:12 start, changed to T:-00:01:00.
-Change: Shuttle attitude check more forgiving.
-Fixed: Astronaut leaves flight deck too early
-Fixed: Fuel cell restart no longer needs to be made by timeskipping.
-Fixed: Minimal vertical screen resolution is now 768 pixels.
-Fixed: Graphic bug on VC overhead low panel.
-Fixed: LVLH functionality of the ADI
-Fixed: Aft ADI defaults to Inertial
-Fixed: Misc. mission checklists text
I'm about to do the deorbit phase of STS-88 and will post shots of it, but the fix list makes no mention of physics/AOA. But then again it does refer to fixing the LVLH ADI mode. TBH I think that's something farther down the road, and something we'll more than likely have to pay more for. Which I think is fair. And I don't seem to have had consistency problems nearly as badly as you, and have been paying a lot more attention to that since you mentioned it. Only one "huh?" moment for me so far still. You have to remember this is made by a few guys when they are not at their day jobs, it's a good sim as it is and they certainly seem to be committed to making it as complete as their talents/time will take it.
PD