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Old 11-22-08, 11:24 AM   #332
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Quote:
Originally Posted by Mikkow
How brilliant! I feel like I'm reaping the rewards now by doing the good deed and buying the games of these niche markets. Bought SH3 and SH4 - my economy does not permit me to buy much to say the least. In the past my economy was even worse and I've seen some of my favorite studious go down, and I hadn't actually paid for some of their games that I played. Do I ever feel bad about it all. Much love to the Bucharest SH team & studio.

The immersion of SH3-4 always blew me away. But I knew it can be taken even further. Most of the game kicks ass already and I don't think it needs much more to it. My biggest wish is that sequels improve on the sub and it's machinery and the people inside it. I'd much rather have just one sub with full interiors and and as authentic working crew/damage as possible, and the freedom to walk around/explore/interact as much as is possible.

Examples of what this could include, and which is probably within reach of today's resources/abilities:

* Rescued airmen, prisoners of war, spies that are to be inserted, assault teams, represented as animated people, spending their time sleeping/eating/talking to crew (does not need to be very detailed, just some neat 3d models doing some looped animation like the rest of the crew is in SH3-4).

* Real/random incidents and choices regarding it - accidents, disease, crime, insubordination, mental illness, POW troubles and other incidents. Does not need any graphical work, only a text report with options on what your reaction as captain will be about it, which affects morale and other things. I remember playing a mod on SH3 that had random events while in port, which really added a lot to the game.

* More world atmosphere. SH4 included some radio broadcasts of speeches/news. I downloaded some mods about this, but sadly the SH4 radio playback system was very limited and it was very hard to be able to listen to it all, or even to know when there was a news announcement. I ended up (in the mod) just checking each day to see if a new MP3 was supposed to be played or not while alt-tabbed. I also found great joy by, when I came back to port, look up newspapers from the real world online, that the crew would have read when they were in port. News items presented in writing would be an immersive and interesting addition.

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Now, who knows if it'll even be about WW2 or even WW1. If it's set in some fictional event, I guess they would have to come up with their own newsclippings, radio broacasts etc.

Edit: I just read Sailor Steve's excellent adventure, and some ideas there that Dan asked and was discussed were very good. A more dynamic campaign would be much welcome, and the renown thing. I like the idea of being able to change the outcome of the war, but only in very special circumstances. Normally a sub wouldn't be able to do much. Maybe postpone or advance the schedule of things. This conflicts a bit with the news media I'd like. Perhaps it could be optional. I.e. historical with news, or dynamic without some/most of the news.

Wolfpacks and controlable surface units :hmm:
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