Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by claybirdd
So if I hit an enemy merch traveling at 8kts and he loses power, and comes to an obvious dead stop. I can not launch a second torpedo at the ship to finish him off because resetting TDC and PK will tell me it is still going at 8kts. This has impeded me twice now and I have brought it to the table.
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If you hit the lock key again, it should re-enter the current target information into the TDC.
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Unfortunately it often does not do that. It works sometimes, but often the ship still comes up as 8 knots. Cannot even manually set the speed correct in that case...
Anyway, some good experiences, met 10k large tanker on patron and thought "this is going to be a long day..", remembering the 8k freighter taking 6 torp hits to sink. Fired all 6 front tubes. Miss, dud, IMPACT, dud, dud, dud. Tanker caught fire..and sunk under 15 mins. Must have been carrying gasoline...
Next ship was 4500t freighter and took 3 torpedoes to sing...and few more duds and misses..:p I often find myself spending all 10 tubes to sink one ship because of torpedo problems and occasional targetting weirdness as in previous posts. But overall, not bad. And those Mk23s really make difference when you get them !