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Old 11-21-08, 06:56 PM   #63
polyfiller
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Join Date: Sep 2005
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Tom - great work, downloaded this and am enjoying using it. I have also downloaded many of the other playable surface ship mods. I have extensive modding experience with Freelancer, and am trying to learn how to contribute to SH mods. I've been looking at how you got the damage models working (which I have to say works really well compared to the other BB's I've downloaded).

From what I can figure, you added some custom zones in zones.cfg ? And the index number of these zones is assigned to boxes in yamato.zon ? For example Box 50 is type 113 which is KeelBB ?
What I'm trying to work out is how these match up to entries in yamato.dat (or dop they ?). I'm guessing the only way to match things up is to extract the 3d model into a 3d tool ?

I'm either looking in the wrong places, or there is much less online information about how to get into the more detailed modding of SH than Freelancer. I'd love to be able to take some of the 3D work people do and finish it off in the way you have done so well. Any chance of any pointers as to how you've done it ??

Before you reply I'll point out my 3D skills are awfull (limited to creating cutom .SUR files for freelancer ships, roughly drawn around the 3D shape of the ship ... essentially just providing a collision object which matches the shape of ships). I've also had some success in touching up FL textures (speciality was creating illuminated textures). I really want to contribute but am struggling to learn.... any answers / help greatfully received
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