Quote:
Originally Posted by CaptHawkeye
Quote:
Originally Posted by Deamon
Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP.
|
Woah woah woah. OFP's character animations looked natural? You're telling me the movements of CWC's blocky texture Lego dudes with magically levitating guns were natural? News to me. 
|
Yep, most convincing animations I ever saw in a game! And I am not talking about the quality of the human models nor the levitating guns.
The innertia in the movements in the FPS view is just right. I can feel the heavy gear slowing down my motions. This worked out so damn good, it immediately pulls me deep into the game. You feel like a soldier in the field. This was my biggest disapointment as I saw the unpached ArmA the first time. This natural feel was deminished too much for my taste.
I still play flashpoint to this reason alone. The grafics were definetely not the best but the smooth and natural animations of the people and the natural looking terrain design really did it to me, to name just a few things I love so much about OFP and I couldn't care less about grafics when the game is so phantastic. OFP was just the way I always wanted a game to be. OFP has flaws and bugs in abundance but the benefits outweight the flaws for me a big time.
Already how the sight shakes when you walk, contrary to all the other stupid fast paced ego shooters where you can run backwards jump while shooting with sniper precision.
The size of the terrain alone adds so much to the experience, I had the most immersive and unique experiences in flashpoint. This was the first game where I was running for my life, where I got lost in the woods and where I got trapped behind the enemy lines where I had to make it back home on my own, the first game that not ends when your tank got taken out but where you get out of the tank and the survival just begins.
This was the first shooter that felt REAL. This is the first game where I had this feeling. The first game where I could do LRRP type of missions that goes for hours and then one shot and you are dead. Like real. I always wanted it to be this way and flashpoint was the first game that delivered. There is obviously endless room for improvements but I can babble all night long about how much I love flashpoint. Just recently I reinstalled it again and played through all campaigns.
It hardly lost anything of its immersion and addiction. I wish arma II would feel just the same.
I still remember that one recon mission where I lost the orientation and didn't knew my position anymore and then came across a road junction with some road signs that I used to pinpoint my position, Woah where could I do something like this in any other shooter ? The maps were usually so small that you could not ever get lost. I put a lot of worth on such subtle touches. That was the first time I really start to notice that there were road signs everywhere and that they were actually of real use. Flashpoint was the first game where I could do an expedition through the countryside.
Well maybe not entirely the first game, I remember games like midwinter and hunter on the amiga that also had a very large terrain and where you could act freely.