Well another way to get the angle........ I've never try it. It's based on those sonar plot room, I dont know how modders and players do but what i do and think with physics and math----->
Easier for me to calculate if you are already heading on a plotted course.
With Sonar
1-Stop your ship
2-Use sonar and try to find their range and bearing lets say bearing is 290* and range is 4500m
*Optional: Set a timer and wait for x sec and note the results so you'll get the speed later
3-Use sonar and find their range again......... after 70 seconds the ship is at 316* and range is 3800m.
Now draw on your map
Measure as much as you want with the sonar, it gives more precision.
Now now...... you should have a line.
I would use a ruler and draw a line // line of the map (x)
with trigonometrie
b^2= a^2 + c^2 - 2ac.cosB
a and c is the distance you got with your sonar
a=4500m, b=3800m B= |290-316|
delta B in french or B is the
b=(a^2 + c^2 - 2ac.cosB)6(1/2)
b= 1987,................m
Not done yet........ it's 1 am and i havent sleep yet. I'm going to finish my explanation tomorrow. GN all
OKIE i think it's time to make a complicated guide....... meh don't blame me. Why make it easy when you can make it tough?
Last edited by richardphat; 11-23-08 at 10:58 PM.
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