Quote:
Originally Posted by Gorshkov
Quote:
Originally Posted by Fincuan
Gorschkov, the link you posted is on torpedos, mostly their technical data. Data on sinkings is what you'd need. "I feel", "well it should", "I'm not an idiot so I don't need" are all lame excuses, usually seen in an argument when the ship starts sinking.
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I guess you and some other buddies cannot or do not want to understand sad for RFB mod reality: Firstly overall data from Uboat.net clearly show almost all Allied ships sunk after one or two torpedo hits. I am sure sinking after one hit was also a vast majority of these two cases. Secondly you got technical data that middle to late war German torpedoes were more powerful due to enlarged warhead's weight (even by 50% factor!!!) which clearly explains why Allied merchants sunk after so small amount of hits.
That is why it is clear to me that in SH4/UBM game period (1943-45) U-boats possessed torps with more powerful warheads than their American counterparts. Therefore if RFB mod is to be called REAL I demand to take this facts into account and increase German torpedo power to appropriate level. In other words no T3 tankers sinking after at least 3 hits!
Moreover no prate about "U-boats logs in the bottom of the ocean" and similar nonsense cannot change above facts, so you should save your time for this type of silly argumentation.
Cheers! 
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Gorshkov,
You are in no position to demand anything especially when a mod is provided to you free of charge. If you are not statisfied with torpedo performance, play a unmodded version or create you own version. You know, there are plenty here that would make you a small mod that increased the torps to your liking. All you need to do is ask.
The only fact we need to concern ourselves with it this is a game and not real life. It is doing it's best to simulate real life but is very limited. Based on what was studied, these studies are applied to the game as best possible. Please keep that in mind.