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Old 11-17-08, 08:09 PM   #2028
cgjimeneza
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Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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Default itīs not the no. of torps

Quote:
Originally Posted by Gorshkov
Yet I know that all guys!

I only tried to explain why German torps are equally ineffective in RFBeta as US torps. However if you are pleased with current US torps damage power I advice RFB Team to include Webster's GE torp mod ver. 1 into RFB. That way historical reality will be achieved: U-boats will be able to sink Allied merchants with 1-2 torps exactly as on ATO and US Fleet boats will do to the same job sinking Japan mechants with 3 or even 6 torps as RFB mod now suggests was real on PTO and all RFB comunity will be happy!
As I see it, RFB goes for accuracy and realism. we are used to hitting a ship and having it jump out of the water.... maybe we should be asking RFB to share the raw data from Patrol Logs and the like saying how long it took a ship to sink in real life... I know we see all films of ships blowing up, but I dont think that happened all the time.

I like the new sinking mechanics, it makes you wonder wether to stay and have some air help come or to hope she will sink... so take your pick go to the previous version of RFB, use Rockin Robbins sub nuclear torps (those are fun just for the heck , I hit a CA and all the armor plates were blown off)... or stick with RFB as it is now... its your choice between a simulation and a shooter
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