1. In reality this is correct but it is possible with SH4 game engine to be credited with kill without being close during ship's sinking? If no, we are deprived of large parts of credit which WW2 skippers were granted.
2. OK, but this magnetic detonator malfunctions are also active in RFB mod without dude torpedoes selected in game options? If so, I will use only contact detonators and torpedo depth set at 3 meters all the time.
PS. Of course increasing torpedo power has not to be in the RFB designers scope. All depends on how good sinking mechanism will be. Simply if ships sink too long or after unrealistic number of hits, some people will use "software accelerators" to fix this issue. Other guys can feel well with RFB sinking model and will use "stock RFB".
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