Thread: Night Skies
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Old 11-12-08, 01:08 AM   #14
vanjast
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Join Date: Jun 2006
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Quote:
Originally Posted by Rockin Robbins
If you want to see what's possible just fire up Patrick Chevelley's magnificent Cartes du Ciel, a free astronomy program for the PC that plots stars, planets and a selectable assortment of deep sky objects to your choice of limiting magnitude.
Sounds interesting ... I'll check it out

Quote:
Originally Posted by Rockin Robbins
As a result celestial navigation with the stars in the game is really not possible.
It's been done in SH3 already - One person got down to a 100m accuracy.
just methods and practice. On my first attempt I went from Kiel to Those SW islands off the UK + 1 week of overcast lousy weather coming around Scotland, and I was out by ~5km. I got a visual on the target island off to the one side

Quote:
Originally Posted by Rockin Robbins
As a side effect of attempted celestial navigation, all radar and visual targets, along with your sub's position on the attack and nav plot vanish.
Well, we have to make it hard... it's great fun. Radar doesn't have to go. There are some moon mods around (no pun intended ), I haven't seen a sun mod. Will look into this.
I also find SH4's TDC a mission, but I suppose one has to use it.

Quote:
Originally Posted by Rockin Robbins
But how much would all this add to the game? If we navigated by celestial navigation, I could make the sale!
I'll be getting down to tranferring SH3's Real Nav Mod to SH4 sometime soon. The great thing about SH4 are the maps Latitude and Longitude lines (SH3 didn't have these).


Last edited by vanjast; 11-12-08 at 01:09 AM.
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