Quote:
Originally Posted by Molon Labe
Damage to these systems doesn't disable them completely, but only makes them less efficient.
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Wow I'm impressed. Cool. I wonder why I haven't played any scenario utilizing system damage. Thanks.
One more thing. The trigger has an assigned duration as well as the script.
Does the trigger which prompts the script has to active as long as the script is active?
or can I make the trigger active only for a minute and leave the script it prompted to work(last) for an hour?