View Single Post
Old 11-10-08, 10:07 PM   #3
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Molon Labe
Damage to these systems doesn't disable them completely, but only makes them less efficient.
Wow I'm impressed. Cool. I wonder why I haven't played any scenario utilizing system damage. Thanks.

One more thing. The trigger has an assigned duration as well as the script.
Does the trigger which prompts the script has to active as long as the script is active?
or can I make the trigger active only for a minute and leave the script it prompted to work(last) for an hour?
__________________

Last edited by Castout; 11-10-08 at 10:07 PM.
Castout is offline   Reply With Quote