System damage using script
I'm trying to build a mission where the playable sub had an accident aboard which damaged its rudder and stern planes.
I noticed that it is seemingly possible to have system damage in DW using the script but when I tested the scenario the rudder (and most probably the stern planes) were still working fine after the trigger initiated the script and sent a report with an accompanying audio file.
Is this system damage one of the thing that was planned but was never finished?
Last edited by Castout; 11-10-08 at 08:58 PM.
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