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Old 11-09-08, 04:37 PM   #8
IronPerch
Bosun
 
Join Date: Aug 2008
Location: Finland
Posts: 61
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by IronPerch
We'll the game works fine... I tried to say (many times i try to say something, but native english speakers seem to understand it a bit differently ) that the metric system is hardcoded in my head and i find myself converting the units while playing so i decided to stay with the metric units even with the fleet boats... I requested the metric version because all the other tools in my game are also using metric units
Oh I see, I thought you meant hardcoded in the game, not your head . The torpedo run lengths in yards aren't connected to anything in the game (ie, it's NOT range to target), so a metric version would make no difference at all, as it's all based on the time of the torpedo run.
I quess i did it again... We'll how to say this to get it right. In one minute the MK10 runs 1200 yards that is round 1097 meters. Same thing, but different values. To have a metric values all over the game would be just "convinient"... Also this mod would be very handy for making decicions when to fire a torpedo to get a perfect 90 degree shot from non 90 degree angle. Normally i calculate (impact point related to target and torpedo speed) this while charting , but now i could just have quick look and get suitable values for my firing solution.

I can edit the tga-file by myself but i quess it has been drawn with somekind of cad-software, so i guess it would be easier for you to edit the values and convert it to tga?
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Last edited by IronPerch; 11-09-08 at 04:40 PM.
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