Quote:
Originally Posted by Graf Paper
As for modding tools, S3D is a good place to start. RB preferred using a hex editor to mod the raw code but Silent 3ditor can do quite a lot without requiring knowledge of Assembly programming. It's as close to an actual SDK as we're ever likely to have for SH3 and SH4
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sweet, I'll get my hands on it ASAP.
too bad they don't teach us that on my career (I'm studying to be a game developer

, but apparently C++, Java(or J++) and flash is as far as the teachers are willing to go).
Quote:
Originally Posted by Graf Paper
A decent graphics app is a must for creating textures and you'll need a 3D modeler for altering or creating models for the game.
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I'm confident that Photoshop CS3 will get the job done, right?

(plus wings3d for models)