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Old 11-04-08, 01:59 PM   #88
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
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Quote:
Originally Posted by Graf Paper
As for modding tools, S3D is a good place to start. RB preferred using a hex editor to mod the raw code but Silent 3ditor can do quite a lot without requiring knowledge of Assembly programming. It's as close to an actual SDK as we're ever likely to have for SH3 and SH4
sweet, I'll get my hands on it ASAP.
too bad they don't teach us that on my career (I'm studying to be a game developer , but apparently C++, Java(or J++) and flash is as far as the teachers are willing to go).
Quote:
Originally Posted by Graf Paper
A decent graphics app is a must for creating textures and you'll need a 3D modeler for altering or creating models for the game.
I'm confident that Photoshop CS3 will get the job done, right?
(plus wings3d for models)
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Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..

Last edited by kenijaru; 11-04-08 at 05:30 PM.
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