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Old 11-03-08, 06:17 PM   #14
Frederf
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Join Date: Apr 2005
Posts: 665
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The explanation for the deck gun loading times being the way they are in RFB is that in real life you would fire faster at first but as the local ammo locker was depleted the rate would drop drastically as shells were handed one by one out of the interior of the submarine to be used.

The game cannot handle this complex rate of fire equation and only gives a single number so the RFB creator made it a number between the fast "ammo locker full" value and the slow "ammo locker empty" value.

Also does it reduce underwater drag if you have no deck gun at all? I would like to gain an extra knot or so.
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