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Old 11-02-08, 09:30 AM   #51
Philipp_Thomsen
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Join Date: Nov 2007
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Quote:
Originally Posted by Graf Paper
That video looks gorgeous!

I was wondering about the behavior of the ships in the 15 m/s storm conditions. The ships seemed a little too calm. Wouldn't a raging storm cause waves to break over the bows and also cause ships to "nose under" from time to time while riding the heavy seas?

Is that a necessary trade-off to make this mod or is it more to do with the wave height settings?

This video was made with my water mod video, so the waves are smaller, so you don't have that much pitch and roll. Using GWX you'll have more of that "nose under" you said.

Is that a necessary trade-off to make this mod? Well, pretty much. There's no way to fix "steady" for calm weathers and "bobbing" for heavy ones.

The good side is that, with this mod and my water mod, I've killed that "ship sinking on it's own" bug, that pissed off a lot of players around. The storm is not that perfect bizarre storm, in my water mod. It's more like a heavy weather, and that's it. Those amazing waves that turn ships into submarines for some seconds, causes more harm then good, when it comes to SH3. It's better to keep it working properly then to be 100% realistic sometimes.

One thing I think this mod will allow is to make attacking ships in a storm more successful. The current "bobbing" behavior of ships now causes a lot more misses from the ships being raised up high enough in the water by the waves so that your torpedo passes under them harmlessly, even though your torpedo is set to run at 1 meter or less.

Isn't that absurd? Do you really think that a 3.000 tons ships would pop out of the water, so a torpedo would pass below it, even if set for 1m?
Enough of that. Let's make it playable.

I know some people might say to use magnetic pistols but they are highly unreliable and tend to detonate prematurely in rough seas.

So that's another reason why I think this mod will actually add to the realism in regards to torpedo attacks.

That is true. In heavy seas I didn't know what to set for depth. The ship has a 5 meter draft, so in calm waters I would set the torpedo for 5.8. But in heavy seas, if I set for 5.8, it would either pass under without detonating, or hit the curly part of the hull and ricochet. The torpedo would have to pass in the exact perfect timing to detonate, which in cases would consume 3 or 4 torpedos. It's ridiculous, just a bad joke. That's not the real stuff. Now with this, it will be better to hunt!

I can hardly wait for a release of this mod, Philipp!
Above, in colour!
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