Thread: New ROF screens
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Old 11-01-08, 12:42 PM   #2
GlobalExplorer
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Join Date: May 2005
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Here is the link to the english blog .. well, I don't understand a single thing he's saying :hmm: , but I am stupid anyway :

http://riseofflight.com/blog/Blogs/O...spx?lang=en-US

Quote:
The most good news is the fact of the ending of work on a graphic part of the project. It seems to me that this work turned out quite a whole and, hopefully, interesting. From this point on efforts of artists in it will already add last elements. On the artistic point of view f a small refinement of clouds, edit lighting, depending on time of day, a correction of some textures of objects to the terms of HDR lighting are waiting for us. Work on game objects is continued, a model of damage to buildings is setting up, texture rail and ground transportation, models and cockpit are drawing. Refactoring of FX effects is going, thanks to the efforts of programmers, artists were able to make them more interesting. . Much work is being done on the network game. There has already begun testing, but errors are still a lot and to say something specific is early. Import GUI in the project is begun, work on the generator of missions for "the Open-cast mine" mode is going at the full speed, is trained in AI. There is adjustment setting flight and technical characteristics of planes. All these elements are very interesting and we will necessarily tell about them in detail in following posts.
Nice, random mission generator is in, but what does he mean with "open-cast mine mode"?
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Last edited by GlobalExplorer; 11-01-08 at 12:48 PM.
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