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Old 10-31-08, 04:40 PM   #8
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
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IMO the reload time of the deck gun in TMO is way too long. i find it hard to believe that a trained crew would take that long. granted they're on a small rocking boat.. but how long does it take to open a breach (that auto-ejects the spent shell), and stick a new one in and close it?

i dont see it taking much longer than 10-15 seconds average. and that's a high estimate.

some will argue about pitching seas and rolling boats making it dangerous blah blah blah.. but if the seas were going to impede so much that it would take almost a minute to reload a gun... no captain would risk sending his men out there.

seems to me in TMO, that after each shell is spent.. the gunner himself goes below deck to grab a new shell.


as for effectiveness or power of each shot... i dunno. i think alot of the mods decrease it a tad too much. the 8.8cm gun on U-Boats was notorious as a 1 shot 1 kill tank buster on land... and thats against armored targets. last TMO mission i played.. i took my entire gun load to bring down an armed medium sized mercant.. very close range... ALL shots under the waterline.. from stern to bow.. both sides.

dont get me wrong im all for making the deck gun so that it isn't used as a primary weapon... but i think they've overdone it just a wee bit

Last edited by gutted; 10-31-08 at 04:51 PM.
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