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Old 10-30-08, 09:00 PM   #11
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Castout
well I would like exactly that. I mean I only care about realism and don't give a damn about playability balancing. ...

I for one perhaps a few more out there wish there is a mod out there that address this realism issue in passive detection ranges in DW.
I believe they are rather short at the moment.
They are short in some and long in others. A mod CANNOT be made to be more realistic in this regard. If you change the values to better represent detection ranges in some situations, you also make sim represent detection ranges less realistically in others situations. It's a zero-sum game that there is no way to win, short of remaking the NavalSimEngine.

Quote:
I as long as I can remember never once used the ASROC unless tha data came from radio link when playing the Akula. Or attacking a warship with ASM at long ranges unless it was emitting its radar or was pinging.
Then you're doing it wrong. The SUBROC is the Akula's primary ASW weapon in DW, accounting for far more kills in MP matches than the UGST, and in many cases, at ranges that a UGST would not have been likely to score a hit (beyond 10-15nm). As for warships, the max range you can get ESM is something like 15nm. You can track skimmers in CVs out to at least 90nm and get direct path detection ranges beyond 30nm. So, again, if you can't track them unless they have their radars on, you're doing something wrong.

If your evaluation of the realism of the detection ranges is based on the experiences you've related here, then you're going to have to go back and look at the sim and see what's really possible.
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