View Single Post
Old 10-30-08, 07:25 PM   #3
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by tomhugill
So if im understanding you correctly you could put these zones all over the map and they would spawn a scout that would work like the ones from the jap air bases?
Entering the zone 'triggers' the spawn and you put the planes in to do what you want and go exactly where you want, but it doesn't happen until you enter the 'zone'. Like ships or subs you create a random group with "air" instead of "naval" and create waypoints for the planes. The trouble with the whole thing is the 20 miles, you may never see the planes unless you can make the player go to a specific location, a bay or harbor and make the planes fly over them.

From an airbase the game spawns them and they go where ever the game is programmed to make them go.
The other problem is putting zones all over means every one will have to have a scout spawned and fly a route.
And how many times have you been on the surface with a sub and got a contact in the air that is about to drop bombs on you and you can't see it?

So in a Campaign setting it is better to have the enemy in a specific location, you go to a specific location and the planes fly over and attack. You don't have to be 20 miles from the target, just 20 miles from the 'spawn' location. That way you can see what is happening. Two examples are the Battle off Sumar and the Battle of Midway single missions. But for just randomly going around the Pacific triggering zones is not going to do much, since you won't see the planes and you won't know where the enemy is to control the flight path.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote