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Originally Posted by Castout
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Originally Posted by Hitman
However, even so the fast and long range weapons of the Akula unbalanced the game a lot (The fact that a US sub can detect a russian one first is irrelevant if he needs to shoot his ADCAPs from a far range that gives the enemy a good chance of evading them, and replying with a snapshot that will get the US sub way before the ADCAPs are 1/3 on his way to the enemy).
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Which begs the question why the US didn't introduce submarine launched ASROC? Perhpas the US already did but it's just not represented in DW?
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The US did, but it has not been in service since the late 1980s. And it's only payload was a nuclear warhead. Which leads me to believe one reason why the US doesn't have a SUBROC in inventory now is that detection of a modern SSK/SSN at patrol speeds, even with a US sensor advantage, would likely be at ranges that would make SUBROC unnecessary. Or it could just be that the reason for its being (Soviet SSBNs) became unreachable after modern SLBMs allowed them to patrol from beneath the ice.
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Makes DW twice a better game just basing on that fact alone
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DW's sonar model is overall much more polished than SC. It still works within the constraints of the age old NavalSimEngine, but introduces several things that SC didn't have or didn't do as well (more sophisticated ray tracing and bearing error). It's not perfect, but no ASW sim will be. And with LWAMI, DW makes for quite a compelling simulation.
PD