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Old 10-30-08, 06:23 PM   #8
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
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Quote:
Originally Posted by Hitman
Considering what I have readed so far, I would say that SCX had a much more accurate true-to-life detection range than LWAMI 3.08, however I believe that in DW it was purposedly left low to allow a better playability of all platforms. If you increase the detection range and sensitivity dramatically, the Kilo becomes unusable, and the air units can make your life much thougher than it already is.
well I would like exactly that. I mean I only care about realism and don't give a damn about playability balancing. The war machines were never built with regard to balance with the enemy capability but rather to give it the edge to outstealth, outdetect, outmaneuver, outgun, and outkill its opponent or would be opponent. War was never meant to be fair. So war simulation should not give a damn about balancing imo. Balancing could be done through careful scenario design imo. Like starting the game farther out from the enemy detection range for example.

Scenarios would need to be readjusted in order to reflect the changed parameters though.

I for one perhaps a few more out there wish there is a mod out there that address this realism issue in passive detection ranges in DW.
I believe they are rather short at the moment.
I as long as I can remember never once used the ASROC unless tha data came from radio link when playing the Akula. Or attacking a warship with ASM at long ranges unless it was emitting its radar or was pinging. Furthermore on few occasions I've felt I'm cruising too blind(or deaf) so that enemy warships could get into dangerously close ranges with me only realizing it almost too late.
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Last edited by Castout; 10-30-08 at 06:33 PM.
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