Well I have difficulties with 'one counter at a time' movement and combat as it is done in traditional hex-games like MBT...
Successful play depends more on 'beating' the selection of unit movement order than on real capabilities and tactics.
With large battles, the time taken per (1minute?) turn is large, and this only gets worse if you advance in bounds within the turn.
I would agree that BCT and the follow on were not fun to play at all, but this is a different system than AA:RDOA/AA:HHTR/AA:COTA
If you have a spare hour I would suggest trying out the (fairly small/basic and ancient) RDOA demo:
http://downloads.gamezone.com/demosfiles/t3158.htm
There is a new demo promised of the enhanced engine for the Ardennes game for this winter, but this may slip as the Australian MOD has contracted the developer to produce a training version of the software. (Kind of like eSimGames

- so it has to be worth a second look)
Link to a portion of an AAR of KG Pieper's advance:
http://www.matrixgames.com/forums/tm.asp?m=1450882