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But the parallax between the position of the torpedo tube and the periscope isn't the whole picture. The real parallax is between the periscope and the end of the reach, plus at least part of the radius of the turn. The part caused by the reach of the torpedo is much greater than the separation between tube and periscope. Now we've lost everybody!:rotfl:
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Of course

I took for granted that we were talking about the whole process until the torpedo takes the final, straight-running trajectory
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I'm still amazed that the devs worked all this out and built it into the simulator. Not many have noticed it or poked at it with a stick like I have. Seems like a lot of work to entertain Hitman and Rockin Robbins.
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Yeah, thus the money we paid for the game has been twice as good: we got the game and also a free puzzle to heat our brains :rotfl: