Quote:
Originally Posted by keltos01
I'll try it thanks.
how do you add a node with a 3d object and assign it a texture?
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@ Keltos I think we can just export the nodes (chunks and assign new IDs and keep the 3D # lower than the main node) from the Sen Toku to get the object. Shouldn't be a problem. The obj_snorkel goes into the .sim.
@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible??
Peabody
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