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Old 10-26-08, 04:08 PM   #4
peabody
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Join Date: Jan 2008
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Quote:
Originally Posted by keltos01
I'll try it thanks.

how do you add a node with a 3d object and assign it a texture?
@ Keltos I think we can just export the nodes (chunks and assign new IDs and keep the 3D # lower than the main node) from the Sen Toku to get the object. Shouldn't be a problem. The obj_snorkel goes into the .sim.

@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible??

Peabody
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