Quote:
Originally Posted by jscones
So you intend completely re-writing/re-developing SH3Gen, SH3Cmdr, JSGME, S3DEditor, JTxE, SH4MenuMaker, the Terrain Editor and many other tools that collectively have taken over 10 years to develop in various languages (let alone .NET or Win32) and in some instances by very experienced developers, into one "super application" covering both SH3 and SH4? What's your anticipated implementation date? I mean, have you considered that by the time you're ready to release such a beast, people may not only have moved on from SH3, but they may even have started moving on to SH5?
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I wasn't thinking of reinventing the wheel, more just standardizing the models. If the folks that have the knowledge on each file type in SH3 where to get together with me, I believe that it would not be that hard to port their parser, or to build a new one on the current knowledge. This doesn't entail relearning everything from scratch. This is the reason for the requirement for 'cooperation between the different parties with such abounding knowledge'.
Quote:
Originally Posted by jscones
Not wanting to diss your idea, but I hope you've added a healthy dose of "reality check" to your feasibility analysis and planning. Either that or you don't mind working 30 hour days. 
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I actually program for relaxation. I'm just wierd that way. I can devote some time to this project.
Quote:
Originally Posted by jscones
My suggestion to you would be to consider eating the elephant in little bites rather than trying to swallow it whole. To that end, why don't you just focus on SH4? Much greater return on investment with it, as there's many little applications that would benefit from integration. Perhaps chip into the "SH4 Skipper" development thread and offer your services? Frankly, I think the time you'd be spending on incorporating SH3 into your "one stop shop" would be much more fruitful spent focussing exclusively on SH4.
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I believe that such a project would be able to edit both game files without much modification. In fact, what I am really suggesting is building the
engine for such a tool, not the
content. One could then add in parsing modules and scripts to edit anything they desired. As I understand it, most things are vary similar if not the same between SH3 and SH4.