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Old 10-25-08, 08:52 PM   #7
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
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You could also just use Notepad to edit each of the NSS_uboatXX.CFG files to set the crush depth values to whatever you prefer (where XX is the type) :
Code:
[Properties]
PeriscopeDepth=13;meters 12.5
SnorkelDepth=13;meters 12.5
CrashDepth=70;meters
MaxDepth=220;meters  <----Here's where you set the crush depth
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
Just look in each u-boat's folder located in :
Code:
C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_UboatXX
Where 'XX' is the u-boat type you wish to modify.

...or use the "Randomize Crush Depth" feature in SH3Cmdr and then edit the crush depths listed in the SH3 options.cfg file (located in C:\Program Files\SH3 Commander\Cfg) :
Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise U-boat crush depth" option
;<SUBTYPE>=<folder/file name>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1   <-------These are the max depth modifiers that give a range
Lower=0.9 <-------from 100% to 90% of base max crush depth

IIA=NSS_Uboat2A|175<--Base max crush depth value used for each u-boat
IID=NSS_Uboat2D|200
IXB=NSS_Uboat9b|275
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
It modifies the value slightly so you'd only know approximately what your max depth would be.

I prefer it this way. That tiny bit of doubt adds to the drama and tension, IMHO, giving you some real "Das Boot" moments (as it is popularly described around here).
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Last edited by Graf Paper; 10-25-08 at 09:12 PM.
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