Quote:
Originally Posted by Wolfehunter
Commander Gizmo I like your idea.
To get everyone on board is tougher.
Maybe if you open up a chat room or a blog spot to have realtime communications?
Goodluck dude. 
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Quote:
Originally Posted by privateer
I'd say,
If you could get a Coder to do a Mod analizer?
You'd be doing good.
The rest would fall into place after that.
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Thanks for the vote of confidence!
Perhaps I wasn't clear on the point, but I am in fact a coder who is volenteering for the job. However, to complete the project in a reasonable amount of time I would need to get details from the folks that have already braved this territory. A debriefing of sorts actually. I would welcome anyone who wanted to be part of a team to complete it of course.
I do not wish to boast, but I am typically a quick learner and this isn't my first run through something like this. The point of that statement is that I do not expect any great difficulty in getting up to speed should someone feel like explaining a few points on SH3's filesystem layout and flie structure.
I also believe that should the GWX team allow it, this program could create a script for their mod as easily as anyone else's. It would no doubt be huge though.