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Old 10-24-08, 11:36 PM   #9
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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Quote:
Originally Posted by Wolfehunter
Commander Gizmo I like your idea.

To get everyone on board is tougher.

Maybe if you open up a chat room or a blog spot to have realtime communications?

Goodluck dude.
Quote:
Originally Posted by privateer
I'd say,
If you could get a Coder to do a Mod analizer?
You'd be doing good.

The rest would fall into place after that.
Thanks for the vote of confidence!

Perhaps I wasn't clear on the point, but I am in fact a coder who is volenteering for the job. However, to complete the project in a reasonable amount of time I would need to get details from the folks that have already braved this territory. A debriefing of sorts actually. I would welcome anyone who wanted to be part of a team to complete it of course.

I do not wish to boast, but I am typically a quick learner and this isn't my first run through something like this. The point of that statement is that I do not expect any great difficulty in getting up to speed should someone feel like explaining a few points on SH3's filesystem layout and flie structure.

I also believe that should the GWX team allow it, this program could create a script for their mod as easily as anyone else's. It would no doubt be huge though.
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