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Old 10-24-08, 04:00 PM   #9
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
Originally Posted by treblesum81
Hi all,

Just hoping someone could direct me on how to reinsert the friendly contact reports into either the TMO mod or the RSRD mod (or both), as the removal of these hints makes the game move far too slow for my own tastes. Personally I like pretty much everything else provided by these mods and so I'd really like to be able to add these items back into the game while retaining the rest of the mods rather than simply disabling the entire things and putting myself back to stock.

Thanks,
Greg
To do what you want would require the editing of 119 campaign files with the average of 150+ Ships groups each for a total of 17000 + entries. I'm sorry put I don't thank you have the time to make the required change.


put if you want to do it, start the SH4 Mission editor and go to the Campaign Files in Data\Campaigns\Campaign\ open each entry and changed the mark areas to what ever you want:





however please review the following information from the RSRDC readme

Special Notes/Known Problems:

(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”

Last edited by lurker_hlb3; 10-24-08 at 04:30 PM.
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