Quote:
Originally Posted by goldorak
The options open to us are 2 : embrace the freeware/opensource development that frees us from economic/demographic constraints (look at the success of Orbiter, a real simulator not a game), even ComSubSim looks very promising. Or else prepare to pay hundreds of $ for a simulation on a per episode basis as will be the case for fighter ops/steel beasts pro etc...
|
I 2nd that, open source is the best... here's crossing fingers.
If SCS were to continue game work, I would just be happy with upgrades to the current sim in terms of fixed bugs (DSRV, torp behavior), and continuing to "smarten" the AI, sound engine (nonlinear speed versus sound), and increase emersion (more crew verbal feedback... up scope, depth reports, dive angle orders).