Quote:
Originally Posted by goldorak
The options open to us are 2 : embrace the freeware/opensource development that frees us from economic/demographic constraints (look at the success of Orbiter, a real simulator not a game), even ComSubSim looks very promising.
Or else prepare to pay hundreds of $ for a simulation on a per episode basis as will be the case for fighter ops/steel beasts pro etc...
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I prefer the second. But it must be good.
Open source is not going to cut it. The people have RL responsibilities that they need to attend to.
So Sonalysts make us a less than $200.00 naval warfare sim which is GOOD.