So taking a look at the CIWS doctrine (the default doctrine for ships) their's two doctrine coded reactions.
1) sub detects plane/missile/helo and activates its CIWS Attack against air targets
2) sub detects torpedo and starts evasive manuevers.
That's about it. Apparently there is no doctrine language for its Asroc, torp, helo attacks, so it must be hard coded into the engine. Also its not clear on how the AI handles "linked" targets, because any replay shows that the AI is obviously sending helo/planes/Asrocs from offboard assets to attack an enemy but there's no doctrine language for it so the *something* controlling the AI attack response seem to be hardcoded...
This is kindof in contrast to the Submarine Doctrines "subdef" which has a long of doctrine scripts for detections/tracking/attacking/evading of both subs and surface contacts in the doctrine itself... one could argue on how good/bad it works for AI subs.
Maybe replicating the SubDef doctrine to Surface ships in the CIWS attack doctrine would be beneficial? I'll see what I can come up with for testing.:hmm:
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